Wide empires tend to be better at getting gold, building large armies and developing religions, but often struggle with happiness.Īmerica does best at domination victories.Īmerica's sight advantage makes them excellent at scouting out terrain early on to find ancient ruins, city locations, natural wonders and other Civs. Wide Empire - A high number of cities with a low population each. Very-late game - Collective name for the atomic and information eras used in my guides. If a particular Civ isn't in the game, it's may be possible to obtain their UU as a different Civ (so long as it's a land-based UU) by allying with a militaristic City-State. Every Civ has one of these, and some have two. UU - Short for Unique Unit, a special unit unique to one Civ which replaces an existing one. Uniques - A collective name for Unique Abilities, Buildings, Units, Improvements and Great People. Not to be confused with "User Interface". Unlike Unique Units, Buildings and Great People, these do not replace a generic tile improvement. UI - In this guide, UI is short for Unique Improvement, a special tile improvement that can only be built by one Civ. Civs besides Mongolia and Venice can get these randomly by completing the Patronage Social Policy tree and allying with City-States. There's only two in the game - Mongolia's Khans (replacing Great Generals) and Venice's Merchants of Venice (replacing Great Merchants.) These are improved versions of their generic counterparts, with additional features. Not every Civ has this - ones that don't have a Unique Improvement, Unique Great Person or second Unique Unit instead. UB - Short for Unique Building, a special building that can only be built by one Civ and replaces an existing one. UA - Short for Unique Ability, the unique feature that doesn't have to be built. On the downside, they're disadvantaged when it comes to founding religions. Tall cities tend to be better at building wonders, generating Great People and are easy to manage. Tall empire - A low number of cities with a high population each. Often, the start bias synergises with at least one unique feature of the Civ (Morocco, for example, is biased to start near desert, which it needs to construct its unique improvement.) Start bias - Many (but not all) Civs have increased odds of starting near certain terrains. Spotter - A unit used to provide a line of sight to ranged units with a higher range than sight, enabling them to use their full range. Ranged mounted / Mounted ranged unit - Chariot Archers, unique units replacing them, Camel Archers and Keshiks. This differs slightly from the offical definition (Gatling Guns are described as a mid-game unit but come in the industrial era.) Mid-game - Typically the medieval and renaissance eras in my guides. "Standard melee unit" refers to the class of unit including Warriors, Swordsmen, Longswordsmen, Spearmen, Pikemen, unique units replacing them, Landsknechte and Spain's Tercios. Melee unit - In this guide, "melee unit" refers to military units that don't have a ranged attack. Melee mounted / Mounted melee unit - Horsemen, Knights, Lancers and Cavalry, along with all unique units replacing them (with the exception of Camel Archers and Keshiks.) Late-game - Defined as the industrial and modern eras in my guides. These are trade routes between different Civs (the ones that give you gold rather than production or food.) ITR - Short for International Trade Route. GWAM - Collective name for Great Writers, Artists and Musicians, the three types of Great People which can create Great Works. Other players may define the early game differently. This guide will be using some terms that might be unfamiliar to some players, so here's a glossary of those.īeelining - Getting a technology quickly by only researching it and its requirements, and nothing else until the technology has finished being researched.īuilding tall - See Tall Empire - "building tall" is the process of making your empire a tall one.īuilding wide - See Wide Empire - "building wide" is the process of making your empire a wide one.Įarly-game - Defined as the ancient and classical eras in my guides.
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